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Tuesday, October 22 • 12:10pm - 1:00pm
World of Tanks: Linux and Open Source Inside - Maksim Melnikau, Wargaming.net

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World of Tanks is a massively multiplayer online game developed by the Belarusian company Wargaming.net. It features mid-20th century era fighting vehicles, and has a client-server architecture where everything is calculated on the server. The server setup is huge - more than 500 servers required only for handling 800k CCU in Russian realm. One of the keys to the game's success is full control of all parts of production including all software. And this is exactly where Linux and Open Source projects have killer features. In this presentation, Maksim Melnikau will share interesting technical details about the inner workings of World of Tanks.

avatar for Maksim Melnikau

Maksim Melnikau

Solution Architect / Team Lead, Wargaming.net
Linux mobile hobbyist; World of Tanks developer. I've been working for Wargaming.net since 2009, and nowadays I'm a Solution Architect / Team Lead in the Web Department. I implemented AMQP support for the World of Tanks game server, and designed the OpenID and Single Sign On architecture... Read More →

Tuesday October 22, 2013 12:10pm - 1:00pm BST
Lammemuir 1

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